Editorial summary

The company is seeking a Lecturer/Senior Lecturer in Game Design & Production within the Game Development & Technology team of the School of Design & Media. The role involves designing and delivering curricula for diploma and specialist diploma courses in game design, game production, and related areas, and coaching multidisciplinary student teams through applied projects. Candidate requirements include industry experience as a developer or engineer and expertise in game programming and emerging technologies. Compensation is not specified.

This summary is AI-generated and may contain inaccuracies. Please refer to the full job description below.

Job description

[This job https://singapore.job-q.com/jobs/detail/lecturer-snr-lecturer-game-design-production-sch-of-design-media-37572 first appeared in Job-Q.com on 13 Oct 2026]

[What the role is]

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.

[What you will be working on]

Responsibilities

  • Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game design, game production and related areas.
  • Coach and mentor multidisciplinary student teams through the full development lifecycle, from concept and prototyping to production, playtesting and release.
  • Model studio production practices in student projects, including milestone planning, Agile/Scrum and team leadership.
  • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities such as open houses, competitions, game jams and industry engagements.
  • Develop high-quality digital and online learning content to support blended and self-paced learning.
  • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
  • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with industry trends, design practices and pedagogy to ensure learner employability.

Requirements

  • Industry experience in game design, level or systems design, game production, or a related role.
  • Relevant qualification in Game Design, Game Production, Game Development, Interactive Media or a related field. Candidates with an equivalent track record of shipped titles will also be considered.
  • Working proficiency with a major real-time engine (e.g. Unity, Unreal Engine) for prototyping and design implementation.
  • A portfolio of shipped titles or project work.
  • Prior experience in teaching, mentoring, training or curriculum development is advantageous.
  • Strong communication and interpersonal skills, with a passion for nurturing aspiring game creators.
  • Able to work in a collaborative, interdisciplinary academic environment.

[What we are looking for]

Expertise in:

  • Systems, level, economy and narrative design
  • Game production and project management
  • Player experience, UX and playtesting methodologies
  • Game and player analytics, live operations and monetisation design
  • Visual scripting and rapid prototyping (e.g. Unreal Blueprints, Unity Visual Scripting)
  • Application of GenAI in design and production workflows

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Job Summary

  • Published on: 13 Oct, 2026
  • Category: Education / Training
  • Vacancy: 1
  • Job type: Full Time
  • Salary:
  • Location: On site
  • Job Nature: Full Time

Company Details