Editorial summary

The company seeks a Lecturer/Senior Lecturer in Game Technology within the School of Design & Media to design and deliver curricula for diploma and specialist diploma programs in game programming, software development, and emerging technologies, and to mentor students on applied projects. The role requires industry-experienced developers and engineers to bring practical expertise to teaching and innovation. Responsibilities include curriculum design, delivery, coaching, and guiding student projects aligned with current industry practices. Compensation details are not specified.

This summary is AI-generated and may contain inaccuracies. Please refer to the full job description below.

Job description

[This job https://singapore.job-q.com/jobs/detail/lecturer-snr-lecturer-game-technology-sch-of-design-media-37573 first appeared in Job-Q.com on 13 Oct 2026]

[What the role is]

We are seeking passionate, industry-experienced developers and engineers to join the Game Development & Technology (GDT) academic team. You will shape future-ready learners by designing and delivering technical curricula in game programming and emerging technologies, mentoring students, and driving innovation in applied projects.

[What you will be working on]

Responsibilities

  • Design and deliver curriculum for diploma and/or specialist diploma PET and CET courses in game programming, software development and emerging technologies.
  • Coach and mentor students in technical development and industry-based collaborative projects.
  • Lead applied projects and industry collaborations in areas such as AI, XR and real-time systems.
  • Facilitate student exchanges, immersion programmes and study trips, both virtually and in person.
  • Engage in outreach activities such as open houses, competitions, hackathons and industry engagements.
  • Develop high-quality digital and online learning content to support blended and self-paced learning.
  • Take on academic administrative tasks, including course coordination, assessment planning and curriculum development.
  • Collaborate with fellow educators and industry partners to improve teaching practice and curriculum design.
  • Stay current with emerging technologies and pedagogical trends to ensure learner employability and industry alignment.

Requirements

  • Industry experience in game development and/or software development.
  • Relevant qualification in Computer Science, Computer Engineering, Game Development or a related field.
  • Proficiency with a major real-time engine (e.g. Unity, Unreal Engine) and programming in C#, C++ and/or Python.
  • Prior experience in teaching, mentoring, training or curriculum development is advantageous.
  • Strong communication and interpersonal skills, with a passion for nurturing aspiring developers.
  • Able to work in a collaborative, interdisciplinary academic environment.

[What we are looking for]

Expertise in:

  • Artificial Intelligence, Machine Learning and Data Science
  • Generative AI (GenAI) and AI-assisted development
  • Extended Reality (AR/VR/MR)
  • Game, application and server backend development
  • Cloud computing / DevOps
  • Full stack web development
  • 3D graphics programming (e.g. OpenGL, DirectX, Vulkan), including shader and compute shader programming

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Job Summary

  • Published on: 13 Oct, 2026
  • Category: Education / Training
  • Vacancy: 1
  • Job type: Full Time
  • Salary:
  • Location: On site
  • Job Nature: Full Time

Company Details